01 / Enterprise
KRI
ZEK
Technology ventures and systems work for organisations with complex, high-stakes problems.
Explore KRI ZEKIndependent engineer
& product thinker
Building enduring digital products through clarity, curiosity, and a systems point of view.
I wrote the book on why games change us, published the research behind it, and built tGiX™, the algorithm that turns play telemetry into a measurable cognitive index.
01 / About
A considered approach to technology: make it useful, make it clear, and make it last.
Years spent at the intersection of gaming, neuroscience, and AI: the book, the peer-reviewed research, and the algorithm that turns gameplay into a proprietary cognitive dataset.
More about the approach02 / Selected Research
Peer-reviewed proof that game structure changes cognition, not just engagement.
Turns raw play into a measurable, defensible index of how a person thinks.
Argues that gameplay under stress is the ground-truth training data general intelligence is missing.
02 / Selected ventures
01 / Enterprise
Technology ventures and systems work for organisations with complex, high-stakes problems.
Explore KRI ZEK02 / Consumer products
Mobile-first tools shaped around focus, strong interaction design, and less digital clutter.
Explore Altered Brilliance03 / Notes & writing
Notes on building software, systems, products, games, and the wider ideas behind them.
Read the journalHow KRI ZEK LLC scales international engineering networks to ship modern high-performance application ecosystems under Altered Brilliance.
Read noteExploring how immersive virtual environments and game development loops inside CD Projekt Red and Naughty Dog masterpieces inspire structural layouts in frontend architecture.
Read noteWhy high-end mechanical watch movements from Tissot and Seiko offer the ultimate blueprint for clean, modular, and fault-tolerant software engineering.
Read note